Species Info
Purebloods & Vampires

 

PUREBLOODS:

  • Purebloods are Vampire Clan leaders. They get to decide what happens within their clan, the direction they will take, who is friend and who is foe and of course, who stays and who goes. Main Purebloods (Purebloods with no liege) have the ability to form alliances with other clans or packs, and to distribute blood to clan members. When a member bites you, you will be asked for permission and then given a choice of how much to let them drain. With the ability to drain a human of 4 times the blood that a normal Vampire can, you'll be able to provide for your family when they need it.

  • Purebloods do not have a special Hud, the position is set by Hunger staff either on purchasing your own clan or a Pureblood position within an existing clan (with permission from the clan owner). Secondary Pureblood positions are tied to the original clan for which they were purchased, meaning should you decide to leave your clan for another you will not take your position with you, the only exception being when you paid for the position yourself AND you did not leave the clan of your own accord (kicked by the clan owner). If you own a clan with multiple Purebloods and any should decide to leave, you will be able to assign those position to another clan member of your choosing.

 


 

NOTE: Vampire Clans and secondary positions may be purchased directly from charliedew2 Dezno. You will be able to choose your own clan name and can sell the clan on later if you wish.

Can Turn:

 

  1. Vampires
  2. Hybrids
  3. Hunters
  4. Familiars
  5. Emperor

 

Can Join:

  • Vampire Clans.

 

Dormant Limit:

  • 6 hours

 

Kill Costs:

  1. Emperor: 5000
  2. Pureblood:  3000
  3. Alpha Lycan:  3000
  4. High Neko:   3000
  5. Demon Lord:  3000
  6. Celestial:  3000
  7. Arch Mage:  3000
  8. High Witch:  3000
  9. High Elf:  3000
  10. Greater Drow:  3000
  11. Zombie Lord: 3000
  12. Glaurung:  3000
  13. Hunter:  1500
  14. Hybrid:  2000
  15. Vampire:  250
  16. Lycan:  250
  17. Neko:  250
  18. Demons:  250
  19. Angels:  250
  20. Mage:  250
  21. Witch:  250
  22. White Elf:  250
  23. Dark Elf:  250
  24. Zombie:  250
  25. Dragon:  250

Draining Humans (Unregistered):

  • 8 Liters per bite, per person, per day.



Vampires:

Vampires have invaded the dark corners of Second Life. Not the most powerful supernaturals among us, but what they lack in strength they make up for with the skill and cunning that comes from many lifetimes of hunting and killing their prey. Their main strength however, is their Clan. Lead by Purebloods, some of the most powerful beings in The Hunger, and backed up by their fellow clan members, they are indeed a force to be reckoned with.



Ranks:

 

  1. Slasher: 1000L
  2. Impaler: 2000L
  3. SoulReaper: 3000L
  4. NightStalker: 4000L
  5. DayWalker: 5000L

 

Can Turn:

 

  1. Vampires
  2. Hybrids
  3. Hunters
  4. Familiars

Can Join:

 

  • Vampire Clans.

 

Dormant Limit:

  • 6 Hours per day.

Kill Costs:

  1. Emperor: 5000
  2. Pureblood:  3000
  3. Alpha Lycan:  3000
  4. High Neko:   3000
  5. Demon Lord:  3000
  6. Celestial:  3000
  7. Arch Mage:  3000
  8. High Witch:  3000
  9. High Elf:  3000
  10. Greater Drow:  3000
  11. Zombie Lord: 3000
  12. Glaurung:  3000
  13. Hunter:  1500
  14. Hybrid:  2000
  15. Vampire:  250
  16. Lycan:  250
  17. Neko:  250
  18. Demons:  250
  19. Angels:  250
  20. Mage:  250
  21. Witch:  250
  22. White Elf:  250
  23. Dark Elf:  250
  24. Zombie:  250
  25. Dragon:  250

Draining Humans (Unregistered):

  • Up to 2 strength per person, per day.